Is Gamified Simulation-Based Mobile (SiM) learning challenging the behavioural change?

Includes a Live Web Event on 05/07/2026 at 1:00 PM (EDT)

0 CE/1 IPU

Is Gamified Simulation-Based Mobile (SiM) learning challenging the behavioural change?

Thursday, May 7, 2026 @ 1 pm ET

Anbuselvi Danapalan, PhD (c), MSN, RN, RM, FHEA, CIC

Research evidences determined that HH compliance remains suboptimal around the world, with an average of 59.6% compliance levels in intensive care units up to 2018, and extreme differences between High and Low-income countries (64.5% vs 9.1%). Out of every 100 patients in acute-care hospitals, seven patients in HICs and 15 patients in LMICs will acquire at least one health care-associated infection during their hospital stay (World Health Organisation 2024). Despite of WHO multimodal strategies, global, regional, national, local, and societal initiatives in place, yet there are invisible, hidden gaps and ingrained behaviours without accepting and realising the overestimation and confidence. This evidence depicts the demand for creating innovative digital training with the gamification concept. New “INNO IPAC” HH Game for HCWs developed based on the heutagogy approach with creative simulation-based gamified concepts to achieve the intended objective of improving the hand hygiene compliance rate and analysing the learner’s experience. This game was developed by incorporating experiential, transformative, problem-based learning experiences, real-time reminders and feedback, assuring user-friendly, voluntary active engagement and participation, achieving long-term memory and effective HH practice performance. This tool was validated by 25 experts in infection control, medicine, nursing, allied health, IT from UK, USA, Singapore, India, New Zealand, and Qatar. This tool is available in the Play Store and App Store.

Learning Objectives:

1. Objective Demonstrate the ‘INNO IPAC’ (innovative infection prevention and control HH) Game play to all delegates (15 mins)

 Presenting how this INNO IPAC game has been developed and validated

 Benefits of the INNO IPAC gameplay  Demonstrate the app and navigation of the gameplay from the login page until the performance score board analysis


2. Objective Play the gamified HH app online live to experience the live impact of gamified digital learning on hand hygiene compliance and change their behaviour in real practice (30 mins)

 All delegates are invited to scan the QR code to download the game and log in

 Navigate the gameplay  Play the game levels (Level 1, 2, and 3) ofa nurse or a doctor or an allied healthcare worker

 Winners will be announced and encouraged with some prizes


3. Objective Explore the user's experience on engagement and motivation level to achieve improved HH compliance virtually and real setting? (45 and 60 mins)

 Presenting the effectiveness of the INNO IPAC game app on HH compliance at the workplace

 Delegates sharing their live experience of online game play.


Continuing Education (CE) Credit: 

 

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IPUs: 

  • APIC designates this activity for 1 infection prevention unit(s). 
  • For more information, please click HERE.



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2026 Pre-webinar Required Questions: Is Gamified Simulation-Based Mobile (SiM) learning challenging the behavioural change?
2 Questions
Is Gamified Simulation-Based Mobile (SiM) learning challenging the behavioural change?
05/07/2026 at 1:00 PM (EDT)  |  60 minutes  |  Attendance Required
05/07/2026 at 1:00 PM (EDT)  |  60 minutes  |  Attendance Required